We Are HITBOX Games

We are an independent Game Studio from vienna, austria. Founded in 2020 by Christian Alexander Gartner. After 2 game releases the time was here to present the game studio online and start to promote our work.

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Our Pathway in Game Development

We are all longtime software developers and our goal is not only to publish proper games. We additionally work on base templates and a design pattern driven architecture for easier reusing all we have produced. Some assets aside the games to support other game developers are in our development queue.

2D Games

We love soulslike and metroidvania games and so we build our own. Crashlands 2D is the first output, more and bigger ones are coming.

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3D Games

A 3D Soulslike Game is as a prototype available. To make this project big we would need an investor to accelerate the development process Read More

VR Games

2 projects are in our queue. One VR Clubbing experience, the gamemechanic is top secret, is as a prototype available. And a slasher with HQ graphic and a fullbody VR avatar included.

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VR Apps

We are artists and like to support other artists. Thats why we are working on a reuseable VR Showcase for an artist.

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Call Us not too late

+43 676 9000932

If your are an investor or an game design artist grab your phone and give us a call.

Frequently Asked Questions

We like to talk about our experiences as software- and game developer. You can expect more content in the future.

We prefer Unity3D because of the team, the community, the asset store possibilities, the great content and the biggest reason: we can easily develop content for different plattforms and thats with our very small team.

Very classical. First there is an idea, then we work with fun on a small prototype to tryout the main game mechanic. Then we extend the prototype into a new game. Because we are new in this branch we still use gamejams to get easier in a motivating and not frustrating crunch-time with a result. Is the result stable enough to make a proper game then we do this afterwards.

It seems like its a genetical thing. Not. Thinking how it works on a software base was our first intention when we got some computers to work with. Its not only a tool, we wanted to know how this tool is such practicabel. Why does it work? Why are there bugs? Can we create better stuff? And when you start to code and get into it you will not leave this immense creativity possibilities.

Creating more and better games. We are realistic enough that triple-a is very far away. But that does not mean that we could not make games everyone like to play.

Latest News

VR Club Prototype

Our Meta VR Club prototype has now 3 different club scenes and a working AI System for the guests in the club.

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Crashlands 2D Update release

This update includes many bugfixes and improved hitboxes for all melee fights. Enemies now collide with the player. One more big update will follow and then it is a final release, not a demo anymore.

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